Sword Art Online Fatal Bullet Where Do You Farm a Phantom Swordr

Table of Contents

  1. FAQ
    1. Before Starting, Early Tips and Tricks
  2. Walkthrough
    1. Chief Story Part 1
    2. Second Storyline
    3. Chief Story Part 2
    4. Affinity Events and Dating Responses
  3. Online
    1. Co-Op Missions
    2. PvP
  4. Errata and Lists
    1. Attributes/Passives
    2. Stats, Effects, and Ailments
    3. Skills
    4. Gadgets
    5. Weapon Arts
    6. Bounty
    7. Outfits
    8. Extra Quests
    9. Friend locations (For outfit change)
  5. Shops
    1. Weapon Shop and Predatory General Shop
    2. Argo Shop
    3. Shady Textile Shop
    4. Medal Shop
    5. Asuna, Agil, and Liz shops
  6. Maps and Enemies
    1. Remnant Wasteland
    2. Alone Sands
    3. The Old South
    4. The Forgotten Woods
    5. Other Non-DLC Areas
  7. Enemies past Type
    1. Mutual Types
    2. Named Enemies
  8. Farming Guides
    1. Weapon Crafting Guide
  9. Bays and True Stop miniguide
  10. Ending Notes
    1. Guide Version Notes
    2. Contact
    3. Legal

Farming Guides

Note: When possible, try to combine as many farming methods equally possible for near-maximum efficiency.

Accessories/Weapons Farming:

Farming weapons is fairly elementary, fight enemies that drop weapons, collect them, keep any with good attributes, sell the rest. If you get a good Epic or Legendary of the type of weapon you want, bully. Early on areas will drib lower tier weapons and Extreme style boosts the tier of all drops by roughly 3. Extreme mode will likewise affect the contents of sure shops.

For farming accessories, while you tin become epics from the shop south of Argo, Legendaries tin can currently just exist farmed. A future DLC will permit owners of the DLC to upgrade accessories, just until then, you are stuck with farming.

Each enemy has a specific gear up of Weapons and Accessories that can be dropped by that enemy. This means that if an enemy drops the weapon you desire, it may exist worth noting where y'all can discover that enemy hands.

My recommendation is to focus on Luc, Item Drib Rate, and Rare Item Drop Charge per unit. (Treasure Hunter whenever it is fabricated accessible). Remember that political party members, including your ArFA-sys tin add to drib rate so high LUC party members can help when farming. Note: This volition not guarantee anything, all it does is push the RNG towards your favor.

Y'all can become a drop rate hope ring from the bounty reward system, so it may be worth doing bounties on a second character for a second band although it can take some time. While these stats aren't peachy, they will provide the role player with a decent bonus starting out.

Eventually, you want some meliorate drop rates. Possibly a perfect drop rate accessory if you lot are lucky enough to observe one:

Merely fifty-fifty an imperfect i can aid:

Retrieve that each enemy type drops a specific set up of weapons and accessories (including none for either one).

For accessories, the location does not appear to matter almost as much as with weapons equally you can go accessories with perfect stats as early as the commencement surface area.

Affinity (Friendship) Grinding:

Unfortunately, at this fourth dimension, the easiest way to grind Affinity is to let your allies dice and revive them yourself. Setting your allies to standby can make this easier. You can political party option such equally don't attack to accept your allies group up on you lot if you demand to reposition them.

Y'all want enemies that won't pose a threat to you, but that can easily kill your allies. This can include Sniper Automatons (your allies will dodge some shots and so always make sure at that place are 2 or more), melee Facsimile, and so on.

As a recommendation, if you are worried about dying, make certain to equip an accompaniment with as low of a health threshold for fugitive instant expiry, bring a sword with Sword Barrier 3/2/one, have Anti-AR Veil, invisibility, and then on. These will reduce your chances of dying profoundly.

At 10 points per revive and g points total, it will have 100 revives to max out affection for one character. It will simply take near 21 to hit level 2 and well-nigh 90 to hit level 4 + 75%. On a positive note, y'all tin can combine this with Support Medal farming and Skill Proficiency grinding.

Some players may find that bounty grinding is more than efficient.

For those with fast load times, it may exist possible to grind proficiency apace by entering a map, killing an enemy, then returning to town, repeating this until all allies are maxed. This can exist more efficient than grinding revives in terms of time, but is reliant on load times.

Experience Grinding:

While there used to be an exploit to proceeds experience quickly, it has been patched and it was never efficient in the long run.

Instead, there are two primary means to grind experience outside of killing large volumes of enemies by fighting Players that level up with you or are max level on Extreme way. This can be boosted higher by having iv +15% experience accessories and 4 +15% experience weapons as the bonus equipped on your ArFA-sys counts. This should requite you +120% feel (about double) if additive and around +206% feel if multiplicative. Most likely it is additive.

While the weapon and skill pick is ultimately up to y'all, I highly recommend a Launcher with Graviton Shot one/2/3 and Nemesis three along with a sideam or allies with Assail boosting shots and fields. Additionally, stun, poison, and blaze can be useful if you desire to combine medal farming.

If you have no buffs, employ Power Field 3 on yourself.

First with Graviton three, follow with Graviton 2, and so Nemesis 3 and then Graviton one (or any 4th attack skill yous brought if any). This should weaken the enemy significantly for a direct launcher shot. With high int and dex, this should work fairly well in most situations.

Forgotten Temple Method.

Start at Forgotten Temple, buff yourself, so run Northeast towards the cliff and aim downward at the enemies. If any are Launcher or Snipers, you lot may need to beware of render fire, only otherwise, hitting them hard, drop down, and end any stragglers off. If combat has ended, you can teleport right back. Otherwise, keep heading Northwards towards the chest then teleport.

For those with longer loading times, y'all can instead run directly East from the NPC Player spawn, up a hill (employ the UFG) and run up to the tree on the right side of the screenshot. That should reset the NPC Players, allowing you to run back to fight them again.

"Triangle" Method

Some players may find this method more constructive. You can spawn at either SBC Flugel Gate or the Forgotten Woods archway.

From the Entrance, you would run Due north towards the cliff, UFG upward and then run towards the NPC Players. Later defeating that group, you tin get Northwest for another set of NPCs (where the green and yellow arrows meet). Continue going to the Northwest and you tin can notice another group of NPCs. Finally, you tin head Due east (slightly Southeast due to pathing) for the 4th group of NPCs. Now, here is where it volition modify based on whether the 2d NPC group respawns for you lot. If the 2d group respawns, you lot can go to that group, then form a pocket-sized triangle and hit groups two,3,four and echo. If the second grouping does not respawn, your loop will become dorsum to the first spawn betoken.

Now, the alternatives here if the 2d group does respawn is to pick whatsoever three points and run between them. This could exist 1,two,3,2, repeat (greenish line) or 1/3,2,4,2, echo (green + xanthous line) or fifty-fifty doing a full bicycle.

For those with faster load times, you might do reload each cycle to guarantee the second group spawning and to reset all your cooldowns. Regardless of which spawn bespeak you choose, what is most effective volition depend on yous.

Weapon Proficiency Grinding:

Equally a annotation, the damage you lot deal plus the proficiency modifier that the target provides both have a factor in how much proficiency you gain, simply in that location may be a cap of proficiency gain per hitting. This means that higher RPM does not necessarily mean faster proficiency gain despite the tendency every bit many players will not work on weapon proficiency until their damage is near the proficiency cap. This too means damage boosts will increase proficiency gain. Note: Skill shots practice count for proficiency gain.

For Launchers and Gatling guns, you accept access to Graviton Shot 3 and Graviton Shot 2. This includes ArFA-sys and any other NPCs . The benefit of Graviton Shot is that it volition mostly go along bosses in place if you lot shoot the right spots and volition unremarkably group non-NMs together.

For Gatling guns, bring Rut Detonator 3,2, and ane. These will allow you to keep firing at a rapid stride and besides lets y'all inflict burn. This allows yous to keep firing near constantly and gain medals.

For Gun and Sword, retrieve that the pistol portion counts for proficiency proceeds.

For Swords, you might want to bring Graviton shots to hold the enemy downward while you piece of work. Many bosses/NMs fly and are largely unreachable with swords (there seems to be no plan at this time for an attach mechanic like in Freedom Wars) so you might find information technology more effective to fight common enemies in Extreme manner. Equally a recommendation, focus on using skills to practice damage as these can exercise decent damage quickly, allowing for safer prof gains.

Online Co-Op Boss Method:

This method is elementary. Go online and accept advantage of the infinite ammo. This is especially useful for high RPM weapons that would ordinarily eat through ammo apace and with eight allies (some may be actual players depending on the state of affairs), you will barely have to worry about dying. And even if you did, y'all have ten potential respawns.

Offline Boss and Enemies Method

Find the highest hp NM you can, such as Body of water Watchtower'due south boss and bring a tank or ii and a healer or 2. You want your allies to do every bit little damage as possible while withal grabbing the aggro. This will permit you to unload without worrying about having to dodge or run. The goal here is to accept to reload the game as rarely every bit possible. Alternatively, you lot can fight a NM that can be despawned and despawn it when the health gets depression.

Alternatively, fight enemies such as in the 4th field or the fourth field dungeons in Extreme manner. This will give you lot decent experience, plentiful drops, and easier on sword users equally you lot tin apply Graviton Shots to group enemies.

Skill Proficiency Grinding:

Not much to be said near it. It takes almost 100 activations of a skill to max a rank 1 skill, 200 for a rank 2 skill, and 300+ for a rank iii skill. (Unsure well-nigh 'rankless' skills such as AED 1 and Hyper Instinct (Hyper Awareness on the latest patch)). While Rank 3 of a skill requires 100 Prof of Rank ii, Rank 2 can be gained before Rank ane reaches 100 Prof.

Skills gain proficiency each time the skill is activated (cooldown starts). The skill does not need to do anything, thus blitheness cancels can brand the skills level upwardly faster even if only by a small amount.

The fastest manner to prof railroad train skills quickly is to become the stats needed for rank 3 of all the skills you are working on and then put the balance of your stats into Int. This will reduce your cooldowns rather significantly. In addition, the handgun weapons art gives you lot a cooldown reduction buff, potentially having some skills cooldown faster than the blitheness.

Information technology is recommended that y'all railroad train skills with short cooldowns that y'all will not use often first and salve oft used skills for later on as they will naturally level and you might not have plenty CP early on to really reduce the cooldowns with Int.

For long cooldown skills, reloading the surface area may be faster than waiting for the cooldown.

A tip for skill orders is to first piece of work on skills exclusive to a weapon type that you don't normally use and work on gadgets at the same time. If not fighting enemies, setting your ArFA-sys to supportive skills and gadgets tin can give them some skill proficiency too.

Skill Grouping Weapon Blazon 1 Type 2 Type 3 Type 4
Dual Orbital Gun and Sword
Horizontal Square Sword Gun and Sword
Star Splash Sword Gun and Sword
Vorpal Strike Sword Gun and Sword
Sharp Nail Sword Gun and Sword
Sword Barrier Sword Gun and Sword
Gunstinger Shotgun Assault Rifle
Besprinkle Cycle SMG Assault Rifle
Sliding Shot SMG Attack Rifle
Acrobatic Shot Pistol SMG
Quick Shot Pistol
Heat Detonator Gatling Gun
Graviton Shot Gatling Gun Launcher
Nemesis Outburst Launcher
Plasma Burst Launcher
Eagle Eye Buoy Sniper
Explosive Shot Pistol Shotgun Sniper Gun and Sword
Phantom Bullet Sniper Gatling Gun
Bullet Line Eraser Attack Burglarize Sniper Gatling Gun

For more efficiency, y'all can work on 4 gadgets and 4 skills of each weapon type each time you leave boondocks. This can profoundly increase efficiency.

Medal Farming:

How to farm depends on what medal type you are looking for. When farming, endeavor to always keep 4 Medal +one accessories equipped to get v medals at a time. Here is a list of possible medal gains past blazon:

Attack Medals:

  • Kill enemy with gadget
  • Inflict Blaze/Poison/Stun/Suppression
  • Thespian Kill

Back up Medals

  • Marry Healed
  • Ailment healed
  • Ally Revived
  • Modify to Attack
  • Change to Defense

Weapon Medals

  • Enemies Defeated: five
  • Double Kill
  • Triple Kill

For Attack Medals, you volition practise the same as feel farming with NPC players. This should give you 2-20 Attack Medals per group and 0-10 Weapon Medals per grouping.

For Support medals, you should get these when working on Affinities and Skill Proficiencies, but revive and vitrify your allies as well every bit apply heals to gain Back up medals quickly.

For Weapon Medals, Go to Remnant Wastelands fields Cave on the highest difficulty where you can quickly kill all the enemies and near the cave, kill everything in a circumvolve as they'll respawn rapidly and yous tin can repeatedly get Enemies Defeated and Triple kills. You can bring some status skills and weapons to also gain attack medals.

Credits and Bounty Farming:

Go to Remnant Wastelands fields Cave on the highest difficulty where you lot can speedily kill all the enemies and almost the cave, kill everything in a circumvolve as they'll respawn quickly. Drop rate boosts can assistance as drops increment bounty.

In addition, you tin look for sellable materials such as:

Detail Sell Price
Beautiful Diamond 1000000
High-Quality Emerald 500000
Loftier-Quality Sapphire 100000
Foreign Eyeball 100000
Hell Sphere 50000
Ruby 25000
Rare Metallic 5000

For Beautiful Diamond farming, enter True End style (become the ArFA-sys amuse). You will be farming The GM, which will drop a Miasma Fang+, Hell Garb, Hell Sphere, UHE Large EM Fabric, and Beautiful Diamond.

You can ordinarily sell Miasma Fang+ for 50000+ Credits, Hell Garb for 2500 each, Hell Sphere for 50000 each, UHE Big EM Cloth for 5000 each and Beautiful Diamonds for one thousand thousand each.

You should net roughly 3165000 each run on average. While quest farming with a high bank deposit amount (over 90 meg) is still potentially more efficient in terms of speed, this method works regardless of your savings corporeality and doubles as a way to subcontract Miasma Fangs.

To practice this, make certain you are in Truthful Manner and kill The GM for a Miasma Fang series drop (focus on setting up your ArFA-sys for high damage against The GM for amend speed and high LUC for ameliorate drop rates if you accept enough killing speed)), then let Last Judgement wipe your party (easiest if you lot have no party members), this will respawn you in the lobby and allow y'all to farm The GM without having to go through the entire quest sequence once more.

Warning: While you could farm both The GM and Last Judgement in a single run, trying this with Last Judgement tin can result in glitching your game-exercise not risk it.

Weapon Crafting Guide

Weapons Attributes Improvement:

Annotation that Lisbeth's Weapon Modification Level affects both the maximum values you can upgrade an aspect to and the cost of the upgrades.

Lower rarity weapons (fewer attribute slots) tend to have cheaper upgrade costs, this means that you may want to first max the attribute on a lower rarity weapon in lodge to save on chip costs.

While the best attributes depend largely on playstyle, in that location are a few attributes that are basically garbage for anyone. Merchandise Value is garbage on anything you want to use,any Assault bonuses to a type the weapon doesn't have (Explosive/Optical Attack on a Physical weapon every bit an example), and Ammo Capacity on a Gatling Gun (Possibly Motorcar Reload as well).

The maximum unlockable slots (including any that come unlocked) for any gear is equal to the total slots divided by two rounded up. For a visual guide, here is a tabular array:

Total Slots Maximum Unlocked slots (Truncated(Full/2+0.v)) Minimum locked slots (Full/two)
0 0 0
1 1 0
two i ane
iii 2 1
4 2 2
5 three ii
half-dozen 3 3
7 4 three
eight 4 4
Weapon Upgrade Steps:
  1. Showtime, you want to observe the weapon to upgrade. This could be a provender weapon or a weapon you want to go on. You desire enough skill to keep to have a expert skill in each locked slot every bit while these skills C A N be upgraded, they CANNOT be changed.
    In this case, we have Ammo Capacity, Ammo Caused, Physical Attack, and Debuff Stacking that are potentially worth keeping.
  2. Now, selection a Cloth Weapon (Fodder) to take hold of attributes off of. Here you lot can see our fodder gives bonuses to Ammo Acquired, Damage vs Lifeforms and Damage Vs Humanoids. How perfect. Except...
    If you expect at the stats, we would just proceeds almost 12 Ammo Acquired and 1.2 Damage Vs. Humanoids while the stats on the Material Weapon are nigh 40 and 3.vii college respectively.
    It could be fine to just accept this gain, but for the sake of efficiency here, we'll do a bandy trick.
    While we usually wouldn't touch on Ammo Acquired due to the slots unlocking limitations and merely having 4 expert attributes in the locked group, we will temporarily unlock information technology for example purposes.
  3. First we will unlock ane trash slot and the slot we want to switch out. We want 1 unlocked trash slot on the Base Weapon too as the attributes we desire swapped.
  4. Side by side, we volition swap the starting time attribute with a trash aspect in this example (if this was the final attribute, we'd swap it with the concluding attribute for our build). This frees the first attribute.
  5. Now we will bandy the adjacent desired aspect with the previous attribute we removed.
  6. We will then repeat this procedure until all the attributes are swapped and finally nosotros will swap the Junk attribute with the previous desired aspect. The Junk attribute will ever be the final to be swapped out and the first to be swapped in (if a junk attribute is being swapped in)
  7. Now nosotros ostend and run into if the weapon bonus is what nosotros want information technology to be. If it is, nosotros can hit ok, otherwise we can abolish back to weapon selection to reset the unlock chips. Every bit you tin meet, we are gaining a little over iii weapons worth of improvement for Harm vs Humanoids and Ammo Caused, making this much more than efficient.. You'll notice also that nosotros exercise proceeds some Harm vs Lifeforms (a visual bug makes the incorrect attribute highlighted).
  8. Repeat the previous steps until you have either your perfect provender or your perfect weapon. (Note: Perfect fodders should only need at most 4 perfect stats due to the unlock limit). Remember that if you are making fodder, lower rarities tin can be cheaper to perfect.
    In addition, retrieve that yous can use two Material weapons to swap out a skill. While it will increment the flake cost, information technology may be beneficial if you only have one unlocked slot that can be improved as it would still be cheaper to practise ii swaps instead of three or more direct upgrades.
Some tricks:

Starting time farm for ane~4 weapons Depression weapon rank/tier and 4~8 slots each. (Weapon Rank one is best if you can). Each of these yous will put 2~iv good abilities each. This will cost less than straight enhancing a high tier legendary.

When you want your final weapon sets, you tin can get a rank 5 version of the weapon and upgrade. If y'all do, transform (boost the attributes) BEFORE you Enhance (improve the weapon rank).

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Source: https://gamefaqs.gamespot.com/pc/217400-sword-art-online-fatal-bullet/faqs/75678/farming-guides

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